![]() ![]() Whether or not you choose to validate certain feelings is up to you, but Tell Me Why makes those decisions feel weighted - like they matter. ![]() Every character is given their due, and a space to work out their feelings. The resulting narrative is a delicate work of profound humanism that plays out on a small scale. Yes, supernatural elements still rear their head (ones that I won't spoil here,) but they feel like a background detail as opposed to a foreground focus. ![]() There's more room for that subject matter to breathe, and more time for it to steep without there being apocalyptic stakes at work. But by sticking to a smaller, more personal scale than games like Life Is Strange or Remember Me works in Tell Me Why's favor. Tackling the messy nature of transitioning (Tyler is a trans man who began his transition at a young age,) the murky quagmire of parental abuse, and the slippery slope of mental health is no easy feat. Yet, unlike Dontnod's previous works, this game earns both its subject matter and its nuanced handling of it. Told over the course of three episodes, Tell Me Why is a game that trades heavy in emotional trauma and moral ambiguity. ![]()
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